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Answer by rasoulcarrera

http://answers.unity3d.com/questions/600578/dragging-an-object-by-touch.html

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Answer by rasoulcarrera

in my project I use this and its perfect and full screen create a scene and then a GUI texture in inspector select your GUI texture (Your image) then in transform scale all X,Y,Z to 1 and make this...

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Answer by rasoulcarrera

[LINK][1] its a good tutorial [1]: http://www.youtube.com/watch?v=QrrfAVNDudc

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Answer by rasoulcarrera

i dont fully understand your question but i guess you must use box or mesh collider;

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Answer by rasoulcarrera

You can use (yield WaitForSeconds()) in your script Simply like this: void Play(){ animation.play("AnimName"); yield WaitForSeconds (5);//wait for 5 sec } (-:

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Answer by rasoulcarrera

Try use another function Type your loop in another function and call that from your step 4 MyLoop(){ float t = 0; while(t < 1) { yield return null; t += Time.deltaTime / time; Debug.Log("Time:" +...

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Answer by rasoulcarrera

And remember give a box or mesh collider to your wall And also to your box

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Answer by rasoulcarrera

I suggest your graphic card driver isn't installed probably

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Answer by rasoulcarrera

I had the same issue... In your scene click on a mesh or train and then in Window tabs select navigation... Now u can see navigation layout beside the inspector... Just in bake tab of navigation click...

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Answer by rasoulcarrera

You must use mecanim That's really simple & powerfull set the transition between animations Use another anim in your rigged character and much more Http://www.unity3d.com/unity/animation

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Answer by rasoulcarrera

Yes it's true onMousedown work if you don't need multi touch you can keep using that

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Answer by rasoulcarrera

http://answers.unity3d.com/questions/600578/dragging-an-object-by-touch.html

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Answer by rasoulcarrera

in my project I use this and its perfect and full screen create a scene and then a GUI texture in inspector select your GUI texture (Your image) then in transform scale all X,Y,Z to 1 and make this...

View Article


Answer by rasoulcarrera

[LINK][1] its a good tutorial [1]: http://www.youtube.com/watch?v=QrrfAVNDudc

View Article

Answer by rasoulcarrera

i dont fully understand your question but i guess you must use box or mesh collider;

View Article


Answer by rasoulcarrera

You can use (yield WaitForSeconds()) in your script Simply like this: void Play(){ animation.play("AnimName"); yield WaitForSeconds (5);//wait for 5 sec } (-:

View Article

Answer by rasoulcarrera

Try use another function Type your loop in another function and call that from your step 4 MyLoop(){ float t = 0; while(t < 1) { yield return null; t += Time.deltaTime / time; Debug.Log("Time:" +...

View Article


Answer by rasoulcarrera

And remember give a box or mesh collider to your wall And also to your box

View Article

Answer by rasoulcarrera

I suggest your graphic card driver isn't installed probably

View Article

Answer by rasoulcarrera

I had the same issue... In your scene click on a mesh or train and then in Window tabs select navigation... Now u can see navigation layout beside the inspector... Just in bake tab of navigation click...

View Article
Browsing index pages (22 articles)


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