Answer by rasoulcarrera
http://answers.unity3d.com/questions/600578/dragging-an-object-by-touch.html
View ArticleAnswer by rasoulcarrera
in my project I use this and its perfect and full screen create a scene and then a GUI texture in inspector select your GUI texture (Your image) then in transform scale all X,Y,Z to 1 and make this...
View ArticleAnswer by rasoulcarrera
[LINK][1] its a good tutorial [1]: http://www.youtube.com/watch?v=QrrfAVNDudc
View ArticleAnswer by rasoulcarrera
i dont fully understand your question but i guess you must use box or mesh collider;
View ArticleAnswer by rasoulcarrera
You can use (yield WaitForSeconds()) in your script Simply like this: void Play(){ animation.play("AnimName"); yield WaitForSeconds (5);//wait for 5 sec } (-:
View ArticleAnswer by rasoulcarrera
Try use another function Type your loop in another function and call that from your step 4 MyLoop(){ float t = 0; while(t < 1) { yield return null; t += Time.deltaTime / time; Debug.Log("Time:" +...
View ArticleAnswer by rasoulcarrera
And remember give a box or mesh collider to your wall And also to your box
View ArticleAnswer by rasoulcarrera
I had the same issue... In your scene click on a mesh or train and then in Window tabs select navigation... Now u can see navigation layout beside the inspector... Just in bake tab of navigation click...
View ArticleAnswer by rasoulcarrera
You must use mecanim That's really simple & powerfull set the transition between animations Use another anim in your rigged character and much more Http://www.unity3d.com/unity/animation
View ArticleAnswer by rasoulcarrera
Yes it's true onMousedown work if you don't need multi touch you can keep using that
View ArticleAnswer by rasoulcarrera
http://answers.unity3d.com/questions/600578/dragging-an-object-by-touch.html
View ArticleAnswer by rasoulcarrera
in my project I use this and its perfect and full screen create a scene and then a GUI texture in inspector select your GUI texture (Your image) then in transform scale all X,Y,Z to 1 and make this...
View ArticleAnswer by rasoulcarrera
[LINK][1] its a good tutorial [1]: http://www.youtube.com/watch?v=QrrfAVNDudc
View ArticleAnswer by rasoulcarrera
i dont fully understand your question but i guess you must use box or mesh collider;
View ArticleAnswer by rasoulcarrera
You can use (yield WaitForSeconds()) in your script Simply like this: void Play(){ animation.play("AnimName"); yield WaitForSeconds (5);//wait for 5 sec } (-:
View ArticleAnswer by rasoulcarrera
Try use another function Type your loop in another function and call that from your step 4 MyLoop(){ float t = 0; while(t < 1) { yield return null; t += Time.deltaTime / time; Debug.Log("Time:" +...
View ArticleAnswer by rasoulcarrera
And remember give a box or mesh collider to your wall And also to your box
View ArticleAnswer by rasoulcarrera
I had the same issue... In your scene click on a mesh or train and then in Window tabs select navigation... Now u can see navigation layout beside the inspector... Just in bake tab of navigation click...
View Article