Answer by rasoulcarrera
Yes it's true onMousedown work if you don't need multi touch you can keep using that
View ArticleAnswer by rasoulcarrera
You must use mecanim That's really simple & powerfull set the transition between animations Use another anim in your rigged character and much more Http://www.unity3d.com/unity/animation
View ArticleAnswer by rasoulcarrera
I had the same issue... In your scene click on a mesh or train and then in Window tabs select navigation... Now u can see navigation layout beside the inspector... Just in bake tab of navigation click...
View ArticleAnswer by rasoulcarrera
And remember give a box or mesh collider to your wall And also to your box
View ArticleAnswer by rasoulcarrera
Try use another function Type your loop in another function and call that from your step 4 MyLoop(){ float t = 0; while(t
View ArticleAnswer by rasoulcarrera
You can use (yield WaitForSeconds()) in your script Simply like this: void Play(){ animation.play("AnimName"); yield WaitForSeconds (5);//wait for 5 sec } (-:
View ArticleAnswer by rasoulcarrera
i dont fully understand your question but i guess you must use box or mesh collider;
View ArticleAnswer by rasoulcarrera
[LINK][1] its a good tutorial [1]: http://www.youtube.com/watch?v=QrrfAVNDudc
View ArticleAnswer by rasoulcarrera
in my project I use this and its perfect and full screen create a scene and then a GUI texture in inspector select your GUI texture (Your image) then in transform scale all X,Y,Z to 1 and make this...
View ArticleAnswer by rasoulcarrera
http://answers.unity3d.com/questions/600578/dragging-an-object-by-touch.html
View ArticleAnswer by rasoulcarrera
Yes it's true onMousedown work if you don't need multi touch you can keep using that
View ArticleAnswer by rasoulcarrera
You must use mecanim That's really simple & powerfull set the transition between animations Use another anim in your rigged character and much more Http://www.unity3d.com/unity/animation
View ArticleAnswer by rasoulcarrera
I had the same issue... In your scene click on a mesh or train and then in Window tabs select navigation... Now u can see navigation layout beside the inspector... Just in bake tab of navigation click...
View ArticleAnswer by rasoulcarrera
And remember give a box or mesh collider to your wall And also to your box
View ArticleAnswer by rasoulcarrera
Try use another function Type your loop in another function and call that from your step 4 MyLoop(){ float t = 0; while(t
View ArticleAnswer by rasoulcarrera
You can use (yield WaitForSeconds()) in your script Simply like this: void Play(){ animation.play("AnimName"); yield WaitForSeconds (5);//wait for 5 sec } (-:
View ArticleAnswer by rasoulcarrera
i dont fully understand your question but i guess you must use box or mesh collider;
View ArticleAnswer by rasoulcarrera
[LINK][1] its a good tutorial [1]: http://www.youtube.com/watch?v=QrrfAVNDudc
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